A little over a year ago, we wrote A Letter to the Prodigy Community. That post is very funny to read back now. Not because it aged badly... honestly, a lot of it aged better than we had any right to expect.
It's funny because so much of that letter was written from the "we think this could become a real thing" stage. We had just incorporated as Prodigy Esports LLC and the site was finally starting to look like an actual website. We were talking about YouTube, better educational content, bigger plans, and maybe, if enough things went right, getting our own Creator Code one day.
Code: Prodigy. That is still insane.
We are not going to pretend it is normal to go from a spreadsheet draft picker to being a Super Creator. It is not normal. It is also not something we did alone, so before we get into the feature list, the timeline, and the "we have some suspiciously large plans" part of the post, we need to say the obvious thing first: thank you.
Seriously, Thank You
Thank you to everyone who supported Prodigy through Memberships, donations, feedback, bug reports, outrageous draft recommendation callouts, Discord comments, random DMs, reposts, screenshots, and all the "yo this actually helped me win" messages that make the stupid amount of work feel a little less stupid.
Thank you to the people who shared PL Prodigy with friends, dropped it in club chats and other servers, sent it to creators, or showed it to that one teammate who keeps locking Edgar into every Knockout map like it's a religious obligation. That kind of support matters. A lot.
It's easy to look at Code: Prodigy and treat it like a clean milestone. Nice graphic. Nice link. Nice little announcement post. Cool. But that isn't really what it is. It is the result of a lot of people deciding this project was worth sharing before it had any reason to look permanent, and that is the part we will never take lightly.

What Changed Since The Last Letter
The short answer is: way too much. The slightly longer answer is that PLP stopped being "the draft tool site" and started becoming more of a home base for Brawl Stars players who want to get better, follow the game, and mess around with tools that probably should not have been built by a team this small.
In 2025, we started with the stuff that made the most sense.
We added Tier Lists, because every Brawl Stars community eventually creates tier list discourse whether anyone wants it or not.
Team Finder tried to solve the ancient Brawl Stars problem of wanting to push, needing teammates, and somehow only finding people who disappear after one loss. And while we had a lot higher hopes for it's success, it can actually still help you find a teammate or two. We expect to keep running it, and ask you to give it another chance every once in a while. The more players use it, the more players will use it.
We made Prodigy Path a lot better. That one was not new, but it grew up a lot. The point of Prodigy Path has always been simple: stop wasting coins, power points, credits, and time on brawlers that do not actually help your account. The upgraded version got much closer to that.
Then we got a little less normal. Brawl Connections became our "why am I mad at four tiles on a screen" thing. Brawl Stars-dle became a fun daily puzzle thing, which we actually partnered with another creator to bring his product onto our platform, so that we could continue to update the data for it for him (Thank you, Krias!).
We completely reworked Brawler Guides, because the legacy guide experience was remarkably hard to find good authors for, and even harder to maintain the accuracy of over time. But don't worry... future, more advanced brawler guides will still be posted in the future as blogs posts!
Some of those ideas were obvious. Some were not. Some launched cleaner than others. All of them taught us that if there is an edge case, this community will find it, screenshot it, and send it to us with zero hesitation, which is annoying and also extremely useful.

PL Prodigy Got A Lot Smarter
The biggest change, though, is still the main product. PL Prodigy is not just "pick the top brawler" anymore, and honestly, it can't and shouldn't be. Ranked is too messy for that. Drafts are too specific and nuanced. People are too creative in the worst possible ways.
So we added customizable settings, lane matchups, best builds, better explanations, and more context around why a pick is actually good. That matters because the goal was never to make players blindly click the first recommendation. The goal is to make people better at thinking through draft.
That is also why Draft Practice and Draft Rush exist. One gives you slower, more deliberate reps. The other puts you on a timer and asks whether you actually know what you think you know. Sometimes the answer is yes. Sometimes the answer is "wow, I panic-picked something horrific." That is growth.
Progress gave the site a reason to feel connected instead of scattered. Playbook opened up another lane for map-specific pushing advice. The updated news section and PLP Blog gave us somewhere to talk about patches, esports, draft ideas, and community stories without stuffing everything into Discord announcements.
And posts like Caster Spotlight: Ark are a good example of where we want that side of PLP to go. The Brawl Stars community has a lot of interesting people in it: casters, creators, competitive players, analysts, organizers, tool builders, coaches, and random people with extremely specific knowledge about one region, one mode, or one cursed strategy.
We want to put more of those people in front of the community. Not everything PLP does should be about PLP.

What We Are Working Toward
We aren't ready to fully announce the next wave of stuff yet, which is annoying because we would very much like to talk about it... but we can hint at the direction.
First, we want better tools for the people explaining the game. Casters, analysts, creators, coaches, community league staff, and anyone who has ever tried to explain a draft live while chat is yelling that the obvious pick was actually terrible. ProdigyCast was our first swing at that effort, and quite frankly, it was a pretty big miss. It just didn't do enough.
Sooo.... what? ProdigyCast V2??? Probably not... but maybe? ¯\(ツ)/¯
Second, we want to do a lot more with personalized data over time. Right now, PLP can help with a draft, an upgrade path, a practice rep, a puzzle, or a session. That's useful, but it is still mostly moment-to-moment. We think there is a much bigger version of this where players can see how their account, habits, strengths, weaknesses, and decisions are changing over time, and we even have thoughts about how to work that information into your draft recommendations.
Basically, we want "getting better" to feel less vague. That is a hard problem to solve... so, obviously, we are interested.
Third, we want more partners: creators, competitive players, casters, analysts, event organizers, interesting personalities, people with cool projects, people with stories that do not get told enough, and people who are quietly doing useful work in corners of the community that deserve more attention.
If that sounds like you, reach out. Sometimes that might become a spotlight. Sometimes it might become a guide, or possibly even become a collaboration. Sometimes it might become a weird tool idea that everyone thinks is a horrible idea... until it works. That is basically our development process anyway. Skull emoji.

Code: Prodigy
The old letter said we were working toward a Creator Code. Now we have one. That is the cleanest full-circle moment we have had so far.
We are officially a partnered Super Creator, but we do not see that as a finish line. It's more like proof that this whole thing has gotten big enough that we need to take it even more seriously. More tools, more content, more community projects, and more reasons for people to open PLP and feel like someone is actually trying to build for the competitive Brawl Stars community instead of just talking about it. We aren't slowing down any time soon, in fact, we are putting the pedal to the metal (as Bolt) would say.
If PLP has helped you with ranked, drafts, guides, account decisions, practice, or just staying connected with the scene, you can support the project by using Code: Prodigy in the Brawl Stars shop. It costs you nothing extra, and it helps us keep building.
That is the ask. No fake dramatic ending, just thank you for the last 15 months, and thank you for making it possible for us to be stupid enough to plan the next 15, and beyond.
The Prodigy Team


