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Brawl Cup Draft Study: Crazy Raccoon vs Eternal (Safe Zone)

Eternal opened Kaze on Safe Zone, but Crazy Raccoon answered with Belle, Otis, and the kind of final-pick Shade that makes a draft look cooked.

May 18, 2026 by PLP Team

Crazy Raccoon vs Eternal Safe Zone draft graphic

This draft is a pretty good example of how Safe Zone can trick you. Eternal's idea was not bad at all; they banned Eve, locked in Kaze, and then tried to pair her with enough sniper pressure that Crazy Raccoon would have to spend the whole game fighting for control while their safe slowly got chipped at.

On paper, it seems like a sound idea. Kaze is one of the better aggro picks on this map because she does not have to play like a full-send safe diver. Fan Storm gives her safe damage from range, so she can pressure a lane normally and still cash out when she gets the window. The problem is that opening with Kaze gives Crazy Raccoon a very clear draft target: answer the aggro first, then save last pick for whatever Eternal builds around her.

The Bans Were Not Fancy

CR's bans were mostly about not giving Eternal the easy version of the draft. Colt is the biggest one, because on Safe Zone he gives simple DPS, simple safe pressure, and a very obvious first-pick path. He can be weak into Eve here, but if CR was not planning to solve the draft through Eve, letting Eternal start Colt would have been a pretty annoying way to begin the game. Penny is the boring competitive ban, in the best way: safe, annoying, hard to punish, and good enough here that nobody really wants to hand her over for free.

Chuck is the ban that influences the draft the most. Eternal picking him forces Crazy Raccoon into a burst damage focused composition, which does not mesh well with their calculated, control-heavy style. Eternal's bans were easy to read too. Ruffs is mostly comfort, Penny is the same safe ban from their side, and Eve is the real signal. Eve is one of the best ways to make sharpshooters miserable on Safe Zone, so banning her pretty clearly says that Eternal wants its snipers to actually get to play the game. Then Eternal drafted exactly like that.

Pick 1: Kaze

Kaze first pick is scary because it is not even that committal. If the pick only meant diving the safe and praying, it would be much easier to punish. Instead, Kaze can threaten normal pressure first and then turn super into safe damage from range, which makes her much harder to draft against than a pure all-in assassin.

The downside is still obvious though. She is an assassin first pick, so CR gets to take every annoying anti-aggro piece that fits the map. That is exactly what happened, and Eternal never really got a draft that let Kaze breathe again.

Picks 2-3: Belle And Otis

Belle is the kind of answer that does not look flashy, but she makes Kaze's game way more annoying. The slowing traps matter a lot because Kaze wants clean entries, and Belle makes those entries awkward before they even start. If Kaze ever gets marked before committing, the engage becomes much harder for Eternal to convert. The bounce also matters here, since Kaze comps can naturally bunch up when everyone wants to play behind the same pressure, and Belle punishes that for free.

Then CR picked Otis, which is where Kaze starts looking a lot less comfortable. Otis is complete aggro shutdown; if Kaze gets muted, the whole play can disappear instantly, with no chain and no clean safe damage window. The important part is that Otis is not some dead defensive pick either. If he gets to walk up, he does real safe damage, so CR did not pick a counter that only exists to stop Kaze. They picked a counter that can still help win the game, which is usually the difference between a decent answer and a draft-winning answer.

Picks 4-5: Angelo And Brock

Eternal going Angelo and Brock makes sense, it is just a little stressful. Angelo gives them a fast sniper with huge damage, and the water-walking is obviously valuable on Safe Zone. If Angelo tags Otis once or twice, Kaze has a much easier time walking through and making CR's safe uncomfortable. Brock gives them more safe damage and some area control, and while he is not the easiest brawler to hit shots with, he can make the map really annoying if Eternal gets early control.

So the idea is there: win lanes, hold space, let Kaze threaten the safe while Angelo and Brock punish anyone trying to stabilize. That can work, but it also means Eternal is depending pretty heavily on hitting shots and keeping control. If the game gets messy, this comp does not look nearly as fun, and Crazy Raccoon still had last pick.

Shade Was The Draft Breaker

Shade is the pick where the draft stops being close. Brock hates this matchup, and Angelo is not exactly thrilled either. Both of them are strong when they get to play at the range they want, but Shade does not really care about their comfort. He walks on water, gets speed on super, and can phase through walls, which is already miserable for two sharpshooters with shots that can be hard to land under pressure.

The Kaze interaction is what makes it feel like an actual outdraft, though. Kaze wants to hug the unbreakable walls on the right side and wait for the timing where she can finally make something happen. Shade makes that much less free, because if Kaze sits in range too long, Shade is charging super anyway. Suddenly the wall setup that was supposed to help Eternal is also giving CR another way to start the punish. Shade is not just a Brock counter or an Angelo counter; he also messes with the Kaze plan that Eternal opened the draft around.

Why This Draft Feels Cooked

Eternal's win condition is pretty clear: get control early and never give it back. If Angelo and Brock are farming, Kaze gets to be terrifying because she can threaten the safe, force bad movement, and make CR play the whole game backing up. The problem is what happens if CR survives the first wave. Belle slows the engage and punishes grouping, Otis deletes Kaze's best timing, and Shade runs at the snipers while abusing the water, ignoring wall safety, and even punishing Kaze for trying to sit in the right-side pocket.

Eternal had a real idea here. Kaze first was understandable, and Angelo plus Brock after the Eve ban was understandable too. CR's draft just made that idea way too hard to actually play. By the end, this looks like a Crazy Raccoon outdraft, not because Eternal trolled, but because Shade last pick made every Eternal lane more annoying at the same time.